We are delighted to announce another edition of GameCraft UnPlugged. A big thanks to Patrick and Emmet from The Crafty Players, who approached us in our last game jam on partnering up for a non-digital game jam!
A huge thanks to The Digital Hub for hosting us and sponsoring lunch!
Artwork, PDFs, pics of games can be uploaded by teams to https://itch.io/jam/the-gamecrafty-players-unplugged-edition-2018
We’re excited to announce that Jamey Stegmaier, designer of hit board games Viticulture, Euphoria, Scythe, and Charterstone, and part-owner of boutique publisher Stonemaier Games has agreed to look at the winning entry of the Jam and give feedback to help you take your design to the next level!
For more information on Jamey and his games, follow him on Twitter, Facebook and check out the Stonemaier Games website.
We have two copies of Condica, quick 2-4 player simple strategy game, and Dance of the Fireflies, a beautiful simple strategy game for all the family, from the wonderful folks at BackSpindle Games up for grabs! Why not say hi to BackSpindle Game on Twitter and Facebook and thank them for their support for this event!
Geoff Englestein has sent us two copies of his book GameTek: The Math and Science of Gaming. The book is a collection of over seventy of the best segments from the Ludology Podcast, many with annotations and illustrations. Topics covered include everything from Rock, Paper, Scissors to the Prisoner’s Dilemma to Player Engagement to Quasicrystals to Buddha’s Forbidden Games. Level up your game design with these short, punchy chapters of game design wisdom. @gengelstein
We have 3 copies each of Game Deck 1: Mechanics and Gamer Deck 2: Theme from Odd Hackwelder. These simple decks of cards highlight different board game mechanics and themes. Use them to play standard card games, design new games with them, or use them as brainstorming tools to help get your game design juices going.
It’s a game jam for people who are interested in game-making to come together under one roof to make games, meet people and generally have fun. GameCraft provides a venue so you can concentrate on making fun games. We also provide food and beverages throughout the day.
It is important that you have read the Code of Conduct before registering, people who have not read it will not be eligible for the game jam.
You can read it here: https://www.gamecraft.it/codeofconduct/
A game jam is an event for people to make games based on a theme (announced at the beginning of the jam) within a given period of time. It can be 8 hours or even up to 24 hours.
YES! You like games, and having fun. You don’t have to be a programmer, if you can draw, tell stories, make music, and more… come along! We need more designers, crafters and makers!
Absolutely nothing, just yourself and your ticket! We’ll provide you with all the components you need to make your game. Every team will receive the exact same components! That’s part of the challenge, making the most of a limited, restricted component count. If you want to bring some colouring pencils or markers, go nuts!
Yes, GameCraft events are all adult events (over 18s) unless specified. Normally when you sign up, you have to agree that you are over 18 before completing your registration.
Nope, let us know when you check-in at registration on Saturday morning (09:30 till 09:59), and let us know what skills you have, and we can form a group in the morning before we announce the theme.
As many as you want. :-)
All games and content produced during GameCraft events remains the full property of their creators. GameCraft makes no claim to anything participants create. When you take part in GameCraft events you own everything you create.
All trademarks remain property of their respective owners. See https://www.gamecraft.it/privacy
From city direction, coming up Thomas Street, it will be on your right hand side.
Map: https://goo.gl/maps/2yxa5yCBqtC2
Full refunds until 24 hours before the event.
Organisers will be handing numbers for each game that is set up after the jam.
Play as many games as you can.
You like a game, note its number and tell the organisers who will keep score.
Organisers will tot up the votes, and there will be